Tuesday, 26 April 2022

Running Information



It is thought that human running evolved at least four and a half million years ago out of the ability of the ape-like Australopithecus, an early ancestor of humans, to walk upright on two legs.


Early humans most likely developed into endurance runners from the practice of persistence hunting of animals, the activity of following and chasing until a prey is too exhausted to flee, succumbing to "chase myopathy" (Sears 2001), and that human features such as the nuchal ligament, abundant sweat glands, the Achilles tendons, big knee joints and muscular glutei maximi, were changes caused by this type of activity (Bramble & Lieberman 2004, et al.). The theory as first proposed used comparative physiological evidence and the natural habits of animals when running, indicating the likelihood of this activity as a successful hunting method. Further evidence from observation of modern-day hunting practice also indicated this likelihood (Carrier et al. 1984).  According to Sears (p. 12) scientific investigation (Walker & Leakey 1993) of the Nariokotome Skeleton provided further evidence for the Carrier theory.


Competitive running grew out of religious festivals in various areas such as Greece, Egypt, Asia, and the East African Rift in Africa. The Tailteann Games, an Irish sporting festival in honor of the goddess Tailtiu, dates back to 1829 BCE, and is one of the earliest records of competitive running. The origins of the Olympics and Marathon running are shrouded by myth and legend, though the first recorded games took place in 776 BCE.Running in Ancient Greece can be traced back to these games of 776 BCE.


...I suspect that the sun, moon, earth, stars, and heaven, which are still the gods of many barbarians, were the only gods known to the aboriginal Hellenes. Seeing that they were always moving and running, from their running nature they were called gods or runners (Thus, Theontas)...


— Socrates in Plato – Cratylus

Description


Eadweard Muybridge photo sequence

Running gait can be divided into two phases in regard to the lower extremity: stance and swing. These can be further divided into absorption, propulsion, initial swing and terminal swing. Due to the continuous nature of running gait, no certain point is assumed to be the beginning. However, for simplicity, it will be assumed that absorption and footstrike mark the beginning of the running cycle in a body already in motion.


Footstrike

Footstrike occurs when a plantar portion of the foot makes initial contact with the ground. Common footstrike types include forefoot, midfoot and heel strike types.These are characterized by initial contact of the ball of the foot, ball and heel of the foot simultaneously and heel of the foot respectively. During this time the hip joint is undergoing extension from being in maximal flexion from the previous swing phase. For proper force absorption, the knee joint should be flexed upon footstrike and the ankle should be slightly in front of the body. Footstrike begins the absorption phase as forces from initial contact are attenuated throughout the lower extremity. Absorption of forces continues as the body moves from footstrike to midstance due to vertical propulsion from the toe-off during a previous gait cycle.


Midstance

Midstance is defined as the time at which the lower extremity limb of focus is in knee flexion directly underneath the trunk, pelvis and hips. It is at this point that propulsion begins to occur as the hips undergo hip extension, the knee joint undergoes extension and the ankle undergoes plantar flexion. Propulsion continues until the leg is extended behind the body and toe off occurs. This involves maximal hip extension, knee extension and plantar flexion for the subject, resulting in the body being pushed forward from this motion and the ankle/foot leaves the ground as initial swing begins.


Propulsion phase

Most recent research, particularly regarding the footstrike debate, has focused solely on the absorption phases for injury identification and prevention purposes. The propulsion phase of running involves the movement beginning at midstance until toe off. From a full stride length model however, components of the terminal swing and footstrike can aid in propulsion. Set up for propulsion begins at the end of terminal swing as the hip joint flexes, creating the maximal range of motion for the hip extensors to accelerate through and produce force. As the hip extensors change from reciporatory inhibitors to primary muscle movers, the lower extremity is brought back toward the ground, although aided greatly by the stretch reflex and gravity. Footstrike and absorption phases occur next with two types of outcomes. This phase can be only a continuation of momentum from the stretch reflex reaction to hip flexion, gravity and light hip extension with a heel strike, which does little to provide force absorption through the ankle joint. With a mid/forefoot strike, loading of the gastro-soleus complex from shock absorption will serve to aid in plantar flexion from midstance to toe-off.As the lower extremity enters midstance, true propulsion begins. The hip extensors continue contracting along with help from the acceleration of gravity and the stretch reflex left over from maximal hip flexion during the terminal swing phase. Hip extension pulls the ground underneath the body, thereby pulling the runner forward. During midstance, the knee should be in some degree of knee flexion due to elastic loading from the absorption and footstrike phases to preserve forward momentum. The ankle joint is in dorsiflexion at this point underneath the body, either elastically loaded from a mid/forefoot strike or preparing for stand-alone concentric plantar flexion. All three joints perform the final propulsive movements during toe-off. The plantar flexors plantar flex, pushing off from the ground and returning from dorsiflexion in midstance. This can either occur by releasing the elastic load from an earlier mid/forefoot strike or concentrically contracting from a heel strike. With a forefoot strike, both the ankle and knee joints will release their stored elastic energy from the footstrike/absorption phase. The quadriceps group/knee extensors go into full knee extension, pushing the body off of the ground. At the same time, the knee flexors and stretch reflex pull the knee back into flexion, adding to a pulling motion on the ground and beginning the initial swing phase. The hip extensors extend to maximum, adding the forces pulling and pushing off of the ground. The movement and momentum generated by the hip extensors also contributes to knee flexion and the beginning of the initial swing phase.


Swing phase

Initial swing is the response of both stretch reflexes and concentric movements to the propulsion movements of the body. Hip flexion and knee flexion occur beginning the return of the limb to the starting position and setting up for another footstrike. Initial swing ends at midswing, when the limb is again directly underneath the trunk, pelvis and hip with the knee joint flexed and hip flexion continuing. Terminal swing then begins as hip flexion continues to the point of activation of the stretch reflex of the hip extensors. The knee begins to extend slightly as it swings to the anterior portion of the body. The foot then makes contact with the ground with footstrike, completing the running cycle of one side of the lower extremity. Each limb of the lower extremity works opposite to the other. When one side is in toe-off/propulsion, the other hand is in the swing/recovery phase preparing for footstrike. Following toe-off and the beginning of the initial swing of one side, there is a flight phase where neither extremity is in contact with the ground due to the opposite side finishing terminal swing. As the footstrike of the one hand occurs, initial swing continues. The opposing limbs meet with one in midstance and midswing, beginning the propulsion and terminal swing phases.


Upper extremity function

Upper extremity function serves mainly in providing balance in conjunction with the opposing side of the lower extremity. The movement of each leg is paired with the opposite arm which serves to counterbalance the body, particularly during the stance phase. The arms move most effectively (as seen in elite athletes) with the elbow joint at an approximately 90 degrees or less, the hands swinging from the hips up to mid chest level with the opposite leg, the Humerus moving from being parallel with the trunk to approximately 45 degrees shoulder extension (never passing the trunk in flexion) and with as little movement in the transverse plane as possible. The trunk also rotates in conjunction with arm swing. It mainly serves as a balance point from which the limbs are anchored. Thus trunk motion should remain mostly stable with little motion except for slight rotation as excessive movement would contribute to transverse motion and wasted energy.


Footstrike debate

Recent research into various forms of running has focused on the differences, in the potential injury risks and shock absorption capabilities between heel and mid/forefoot footstrikes. It has been shown that heel striking is generally associated with higher rates of injury and impact due to inefficient shock absorption and inefficient biomechanical compensations for these forces. This is due to forces from a heel strike traveling through bones for shock absorption rather than being absorbed by muscles. Since bones cannot disperse forces easily, the forces are transmitted to other parts of the body, including ligaments, joints and bones in the rest of the lower extremity all the way up to the lower back. This causes the body to use abnormal compensatory motions in an attempt to avoid serious bone injuries.These compensations include internal rotation of the tibia, knee and hip joints. Excessive amounts of compensation over time have been linked to higher risk of injuries in those joints as well as the muscles involved in those motions.Conversely, a mid/forefoot strike has been associated with greater efficiency and lower injury risk due to the triceps surae being used as a lever system to absorb forces with the muscles eccentrically rather than through the bone. Landing with a mid/forefoot strike has also been shown to not only properly attenuate shock but allows the triceps surae to aid in propulsion via reflexive plantarflexion after stretching to absorb ground contact forces. Thus a mid/forefoot strike may aid in propulsion. However, even among elite athletes there are variations in self selected footstrike types. This is especially true in longer distance events, where there is a prevalence of heel strikers. There does tend however to be a greater percentage of mid/forefoot striking runners in the elite fields, particularly in the faster racers and the winning individuals or groups. While one could attribute the faster speeds of elite runners compared to recreational runners with similar footstrikes to physiological differences, the hip and joints have been left out of the equation for proper propulsion. This brings up the question as to how heel striking elite distance runners are able to keep up such high paces with a supposedly inefficient and injurious foot strike technique.


Stride length, hip and knee function

Biomechanical factors associated with elite runners include increased hip function, use and stride length over recreational runners. An increase in running speeds causes increased ground reaction forces and elite distance runners must compensate for this to maintain their pace over long distances.These forces are attenuated through increased stride length via increased hip flexion and extension through decreased ground contact time and more force being used in propulsion.With increased propulsion in the horizontal plane, less impact occurs from decreased force in the vertical plane.Increased hip flexion allows for increased use of the hip extensors through midstance and toe-off, allowing for more force production. The difference even between world-class and national-level 1500-m runners has been associated with more efficient hip joint function.The increase in velocity likely comes from the increased range of motion in hip flexion and extension, allowing for greater acceleration and velocity. The hip extensors and hip extension have been linked to more powerful knee extension during toe-off, which contributes to propulsion. Stride length must be properly increased with some degree of knee flexion maintained through the terminal swing phases, as excessive knee extension during this phase along with footstrike has been associated with higher impact forces due to braking and an increased prevalence of heel striking. Elite runners tend to exhibit some degree of knee flexion at footstrike and midstance, which first serves to eccentrically absorb impact forces in the quadriceps muscle group.Secondly it allows for the knee joint to concentrically contract and provides major aid in propulsion during toe-off as the quadriceps group is capable of produce large amounts of force. Recreational runners have been shown to increase stride length through increased knee extension rather than increased hip flexion as exhibited by elite runners, which serves instead to provide an intense braking motion with each step and decrease the rate and efficiency of knee extension during toe-off, slowing down speed. Knee extension however contributes to additional stride length and propulsion during toe-off and is seen more frequently in elite runners as well.


Good technique



The runner's posture should be upright and slightly tilted forward.

Upright posture and slight forward lean

Leaning forward places a runner's center of mass on the front part of the foot, which avoids landing on the heel and facilitates the use of the spring mechanism of the foot. It also makes it easier for the runner to avoid landing the foot in front of the center of mass and the resultant braking effect. While upright posture is essential, a runner should maintain a relaxed frame and use their core to keep posture upright and stable. This helps prevent injury as long as the body is neither rigid nor tense. The most common running mistakes are tilting the chin up and scrunching shoulders.


Stride rate and types

Exercise physiologists have found that the stride rates are extremely consistent across professional runners, between 185 and 200 steps per minute. The main difference between long- and short-distance runners is the length of stride rather than the rate of stride.


During running, the speed at which the runner moves may be calculated by multiplying the cadence (steps per minute) by the stride length. Running is often measured in terms of pace in minutes per mile or kilometer. Different types of stride are necessary for different types of running. When sprinting, runners stay on their toes bringing their legs up, using shorter and faster strides. Long-distance runners tend to have more relaxed strides that vary.


Health benefits

Cardiovascular

While there exists the potential for injury while running (just as there is in any sport), there are many benefits. Some of these benefits include potential weight loss, improved cardiovascular and respiratory health (reducing the risk of cardiovascular and respiratory diseases), improved cardiovascular fitness, reduced total blood cholesterol, strengthening of bones (and potentially increased bone density), possible strengthening of the immune system and an improved self-esteem and emotional state. Running, like all forms of regular exercise, can effectively slow or reverse



the effects of aging. Even people who have already experienced a heart attack are 20% less likely to develop serious heart problems if more engaged in running or any type of aerobic activity.


Although an optimal amount of vigorous aerobic exercise such as running might bring benefits related to lower cardiovascular disease and life extension, an excessive dose (e.g., marathons) might have an opposite effect associated with cardiotoxicity.


Metabolic

Further information: Neurobiological effects of physical exercise


A U.S. Army soldier wearing sportswear runs to maintain his fitness.


A woman running in a speedsuit.

Running can assist people in losing weight, staying in shape and improving body composition. Research suggests that the person of average weight will burn approximately 100 calories per mile run.[ Running increases one's metabolism, even after running; one will continue to burn an increased level of calories for a short time after the run.Different speeds and distances are appropriate for different individual health and fitness levels. For new runners, it takes time to get into shape. The key is consistency and a slow increase in speed and distance. While running, it is best to pay attention to how one's body feels. If a runner is gasping for breath or feels exhausted while running, it may be beneficial to slow down or try a shorter distance for a few weeks. If a runner feels that the pace or distance is no longer challenging, then the runner may want to speed up or run farther.


Mental

Running can also have psychological benefits, as many participants in the sport report feeling an elated, euphoric state, often referred to as a "runner's high". Running is frequently recommended as therapy for people with clinical depression and people coping with addiction. A possible benefit may be the enjoyment of nature and scenery, which also improves psychological well-being (see Ecopsychology § Practical benefits).


In animal models, running has been shown to increase the number of newly created neurons within the brain. This finding could have significant implications in aging as well as learning and memory. A recent study published in Cell Metabolism has also linked running with improved memory and learning skills.


Running is an effective way to reduce stress, anxiety, depression, and tension. It helps people who struggle with seasonal affective disorder by running outside when it is sunny and warm. Running can improve mental alertness and also improves sleep. Both research and clinical experience have shown that exercise can be a treatment for serious depression and anxiety even some physicians prescribe exercise to most of their patients. Running can have a longer lasting effect than anti-depressants.


Sunday, 24 April 2022

shot put all information





 Homer mentions competitions of rock throwing by soldiers during the Siege of Troy but there is no record of any dead weights being thrown in Greek competitions. The first evidence for stone- or weight-throwing events were in the Scottish Highlands, and date back to approximately the first century. In the 16th century King Henry VIII was noted for his prowess in court competitions of weight and hammer throwing.


The first events resembling the modern shot put likely occurred in the Middle Ages when soldiers held competitions in which they hurled cannonballs. Shot put competitions were first recorded in early 19th century Scotland, and were a part of the British Amateur Championships beginning in 1866.


Competitors take their throw from inside a marked circle 2.135 m (7 ft) in diameter, with a “toe board” or "stop board" about 10 centimetres (4 in) high at the front of the circle. The distance thrown is measured from the inside of the circumference of the circle to the nearest mark made on the ground by the falling shot, with distances rounded down to the nearest centimetre under IAAF and WMA rules.


Legal throws


Czechoslovak shot putter Jiří Skobla showing the correct technique for keeping the shot near the neck

The following rules (indoor and outdoor) must be adhered to for a legal throw:


Upon calling the athlete's name, the athlete may choose any part of the throwing circle to enter inside. They have thirty seconds to commence the throwing motion; otherwise it counts as a forfeit for the current round.

The athlete may not wear gloves; IAAF rules permit the taping of individual fingers.

The athlete must rest the shot close to the neck, and keep it tight to the neck throughout the motion.

The shot must be released above the height of the shoulder, using only one hand.

The athlete may touch the inside surface of the circle or toe board, but must not touch the top or outside of the circle or toe board, or the ground beyond the circle. Limbs may, however, extend over the lines of the circle in the air.

The shot must land in the throwing sector, which is a circular sector of 34.92° centered on the throwing circle. The throwing sector has been narrowed multiple times over the years to improve safety, most recently in 2004 from 40º. The current throwing sector angle (34.92º) was chosen because it provides a sector whose bounds are easy to measure and lay out on a field (10 metres out from the center of the ring, 6 metres across).

The athlete must leave the throwing circle from the back half.

Foul throws occur when an athlete:


Does not pause within the circle before beginning the putting motion.

Does not complete the putting movement initiated within thirty seconds of having their name called.

Allows the shot to drop below his shoulder or outside the vertical plane of his shoulder during the put.

At any time if the shot loses contact with the neck then it is technically an illegal put.


During the putting motion, touches with any part of the body (including shoes):

the top or ends of the toe board

the top of the iron ring

anywhere outside the circle.

Puts a shot which either falls outside the throwing sector or touches a sector line on the initial impact.

Leaves the circle before the shot has landed.

Does not leave from the rear half of the circle.

Regulation misconceptions

The following are either obsolete or non-existent, but commonly believed rules within professional competition:


The athlete must enter the circle from the back (none of the rule books contain such a clause).

The athlete entering the circle, then exiting and re-entering it prior to starting the throw results in a foul (all the rule books allow an athlete to leave a circle prior to starting a throw, but this still counts within the 30 second time limit; the allowable method of exiting the circle varies by rule book).

Loose clothing, shoelaces, or long hair touching outside the circle during a throw, or an athlete bringing a towel into the circle and then throwing it out prior to the put, results in a foul.

Tuesday, 19 April 2022

kho-kho Information

 The origin of Kho-Kho is very difficult to trace, but many historians believe that it is a modified form of 'Tag'/'Catch', which in its simplest form involves chasing and touching a person. Originating in Tamil Nadu, Kho-Kho in ancient times was played on 'raths' or chariots and was known as Rathera.


The present appearance of the game was an adoption from the time of World War I in 1914. But at that time, there were neither any dimensions of the playground nor the poles which demarcate the central line. The time factor was also missing.


The Deccan Gymkhana club of Pune, Maharashtra so named and baptized by the great Indian leader Lokmanya Tilak & Bhai Narorkar drafted the first-ever rules and regulations which symbolized the metamorphosis of the game soon to follow. This initial stage marked the limitation of the playground and yet sadly lacked the poles demarking the central line in the field. Instead, less experienced players were posted squatting at the ends of the latter and chasers ran around them to return to the midfield.


But, even then the game caught the imagination of the experts in the field. The experts took no time to realize that the game demands the highest degree of quick and brisk movements, very high grade of nerve reflexes and tremendous stamina which are characteristic of a supreme athlete. The game requires all motor qualities alike speed, endurance, flexibility, agility, strength and neuromuscular coordination. As per merit, it is appreciated by press, media and spectators.


The game with its fast pace, so fascinated the spectators that the Governor of Bombay Presidency H.E. Lord Willingdon also admired the merits and potentials of the game. The years 1923-24 saw the foundation of the Inter School Sports Organization, and Kho Kho was introduced to develop at the grassroots and consequently popularize the sport. The move certainly showed the results and the game of Kho Kho mainly owes it to the efforts taken by the Deccan Gymkhana and Hind Vijay Gymkhana.


In the year 1938, Kho Kho moved one step forward when Akhil Maharashtra Sharirik Shikshan Mandal organized zonal sports at Akola which attracted tremendous response from the budding enthusiasts as well as organizers. The team size was restricted to 9 players per team and sport was played without the poles. At the beginning of the match, players used to take 3 rounds of the court from post to post and then started the match. This needed yet another few reforms which were adopted in 1943 as well as 1945.


Kho kho was exhibited in Sweden and Denmark in the year 1949 but it didn't leave any effect on the spectators (foreigner). After coming back in 1949, the poles were featured in the game. Also, the 3 rounds at the beginning of the game were reduced to one round from pole to pole. In 1951, even the one round was eliminated. In the year 1955, Akhil Bharatiya Kho Kho Mandal was established and the first ever All India Kho Kho Championship was organized at Vijayawada, Andhra Pradesh in 1959-60 under the auspices of Kho Kho Federation of India. The years 1960-61 featured Women's Championship for the first time in Kolhapur, Maharashtra.


Individual prizes were introduced in the year 1963. Vishwanath Mayekar won the first Man of the Tournament named "Ekalavya Award". The Woman of the Tournament "Rani Laxmibai Award" was claimed by Usha Anantham of Mysore.


The years 1969 and 1970 featured the Junior age group competitions at Hyderabad, Andhra Pradesh. Youth under 18 Years and Boys under 16 Years of age were two new categories introduced where the best youth player of the tournament was honoured by "Abhimanyu Award". Junior Girls under 16 Years tournament was held in 1974 at Dewas, Madhya Pradesh, where two more categories Sub-Junior Boys under 14 Years and Girls under 12 Years also commenced. The best Sub-Juniors Boy & Girls was awarded "Bharat Award" and "Veer Bala Award" respectively. In 1970, Arjuna Award was awarded to Shri Sudhir Parab from Gujarat.


In the year 1982, the Kho Kho Federation of India organized Men's and Women's Yearly Championship as Federation Cup. Kho Kho was featured in the Asian Games, 1982 for the first time in New Delhi. It was appreciated by Asian countries. After looking at its grand success Sports Authority of India and Ministry of Youth Affairs and Sports, Govt. of India deputed their coaches all over the country to develop the sport of Kho Kho scientifically at grass root level.


Looking back at its success, it was one of the main featured during 12th South Asian Games, 2016 held at Guwahati, Assam from 5 to 9 February 2016. It happened just because of the sincere efforts of Shri Rajeev Mehta, President, KKFI & Secretary General, IOA. The participating countries were Sri Lanka, Bangladesh, Pakistan, Nepal and host country India. This tournament was well organized under the leadership of Shri. M. S. Tyagi, Competition Director (Kho Kho). All the Asian countries appreciated and ensured of introducing the sport in their respective countries. 1st Asian Championship took place at Calcutta, West Bengal in 1996 followed by the 2nd Asian Championship in the year 2000 at Dhaka, Bangladesh. The 3rd Asian Championship was held in the month of April 2016 at Indore, Madhya Pradesh. The participating countries were Sri Lanka, Bangladesh, Pakistan, Nepal, Korea and host country India. The test series was played between India and England in January–February, 2017 at different venues in India namely Mumbai, Rajasthan and New Delhi.


In 1999, The Asian Kho Kho Federation was established during the 3rd edition of the South Asian Games. Member countries included India, Bangladesh, Pakistan, Sri Lanka, Nepal and Maldives. The 1st Asian Championship was held at Kolkata in 1996 and the second championship at Dhaka, Bangladesh. India, Sri Lanka, Pakistan, Nepal, Japan, Thailand were participants of this championship.


In 2013, the Kho Kho Federation of England was formed by Brij Haldania, who had played competitively for Rajasthan before settling down in United Kingdom. With the aim of developing the game to an international level, he built relationships with M.S Tyagi (Kho-Kho Federation of India), Sudhanshu Mittal (Asian Kho-Kho Federation) and Rajeev Mehta (Indian Olympic Association). With the collaborative efforts of these individuals, the sport has reached new heights. In 2018, the 'International Kho-Kho Federation' was formed to govern and guide the sport of Kho-Kho globally.


Types of kho-kho: 1. Simple kho-kho 2. Advance kho-kho 3. Pole kho-kho



Wednesday, 6 April 2022

kabaddi information

 Kabaddi is basically a combative sport, with seven players on each side; played for a period of 40 minutes with a 5 minutes break (20-5-20). The core idea of the game is to score points by raiding into the opponent’s court and touching as many defense players as possible without getting caught on a single breath.


One player, chanting Kabaddi!!! Kabaddi!!!! Kabaddi!!!! Charges into the opponent court and try to touch the opponent closest to him, while the seven opponents make maneuvers to catch the attacker. This is Kabaddi, the match of one against seven, known as the game of struggle.


The players on the defensive side are called “Antis” while the player of the offence is called the “Raider”. The attack in Kabaddi is known as a ‘Raid’. The antis touched by the raider during the attack are declared ‘out’ if they do not succeed in catching the raider before he returns to home court. These players can resume play only when their side scores points against the opposite side during their raiding turn or if the remaining players succeed in catching the opponent’s raider.


The origin of the game dates back to pre-historic times played in different forms. The modern Kabaddi game was played all over India and some parts of South Asia from 1930. The first known framework of the rules of Kabaddi as an indigenous sport of India was prepared in Maharashtra in the year 1921 for Kabaddi competitions on the pattern of Sanjeevani and Gemini in a combined form. Thereafter a committee was constituted in the year 1923, which amended the rules framed in 1921. The amended rules were applied during the All India Kabaddi Tournament organized in 1923.


The All India Kabaddi Federation was formed in the year 1950 to look after the promotion of the game and the Senior National championship started from the year 1952. The new body, Ama¬teur Kabaddi Federation of India (AKFI) came in to existence from the year 1972 affiliated to Indian Olympic Association (IOA) with a view to popularize the game in India & neighboring countries of Asia. After formation of this body, Kabaddi took a new shape and National level competitions started for Junior and Sub-junior boys & girls also


The 1st Asian Kabaddi Championship was held in the year 1980 and was included as a dem¬onstration game in the 9th Asian Games, New Delhi in the year 1982.


The game was included in the South Asian Federation (SAF) games from the year 1984 at Dacca, Bangladesh. Kabaddi was included as a discipline in the 11th Asian Games Beijing 1990 and India won the lone Gold Medal of Kabaddi in the 11th Asian Games Beijing 1990. India is the reigning champion in the succeeding Asian Games held in Hiroshima 1994, Bangkok 1998, and Busan 2002 & recently at Doha 2006 and created history in Indian sports by winning five consecutive Gold medals in the Asian Games so far.


1st World Cup of Kabaddi was organised in 2004 at Mumbai (India), India won the First World Cup by beating Iran in the finals. The second World Cup was held Panvel (India) in 2007 and India once again became Champion.


The First Asian Women Championship was held at Hyderabad in 2005 and India won the Gold Medal. Women Kabaddi was included for the first time in the South Asian Games held in Colombo, Sri Lanka in 2006.


For the first time in the history of Asian Games a separate indoor stadium was built for Kabaddi competition and training in the 15th Asian Games held at Doha [Qatar] 2006. The training/ warming up courts and main field of play was made up of puzzle mats of Korean make. The main field of play was equipped with a giant public screen, which displayed replays and the running score. Two ‘Tissot’ plasma scoreboards, info terminals for the presentation crew, the ceremony crew and the media were provided.


The 15th Asian Games Doha provided an excellent opportunity to showcase Kabaddi to the Europeans and Australians who were in great numbers in organizing the Asian Games. A good many spec¬tators belonging to European countries, USA, Australia, Western Asia, and the Mediterranean countries, who saw the Game for the first time, were very impressed with the simple rules and the thrill of the sport and desired to introduce the sport in their countries. This has given Kabaddi very good and positive exposure for its future development in the continents of Europe, USA, Australia and Africa.


Kabaddi was included in the 2nd Asian Indoor games held at Macau from 25th October to 3rd November 2007. Once again India Won the Gold Medal. Kabaddi Men & Women both was included in 1st Asian Beach Games being hosted by Indonesia in 2008 at Bali, India Won Both the Gold Medals of Men & Women Events.


There has been a gradual but si


gnificant change in the trends of the game since the past 50 years. What was once considered a game of brawn is not so now. The introduction of mats, shoes, new tech¬niques & changes in rules has made the sport more interesting and advantageous to skilled players who are now able to defeat heavier players with better skills & techniques.

Kabaddi is basically a combative sport, with seven players on each side; played for a period of 40 minutes with a 5 minutes break (20-5-20). The core idea of the game is to score points by raiding into the opponent’s court and touching as many defense players as possible without getting caught on a single breath.


One player, chanting Kabaddi!!! Kabaddi!!!! Kabaddi!!!! Charges into the opponent court and try to touch the opponent closest to him, while the seven opponents make maneuvers to catch the attacker. This is Kabaddi, the match of one against seven, known as the game of struggle.


The players on the defensive side are called “Antis” while the player of the offence is called the “Raider”. The attack in Kabaddi is known as a ‘Raid’. The antis touched by the raider during the attack are declared ‘out’ if they do not succeed in catching the raider before he returns to home court. These players can resume play only when their side scores points against the opposite side during their raiding turn or if the remaining players succeed in catching the opponent’s raider.


The origin of the game dates back to pre-historic times played in different forms. The modern Kabaddi game was played all over India and some parts of South Asia from 1930. The first known framework of the rules of Kabaddi as an indigenous sport of India was prepared in Maharashtra in the year 1921 for Kabaddi competitions on the pattern of Sanjeevani and Gemini in a combined form. Thereafter a committee was constituted in the year 1923, which amended the rules framed in 1921. The amended rules were applied during the All India Kabaddi Tournament organized in 1923.


The All India Kabaddi Federation was formed in the year 1950 to look after the promotion of the game and the Senior National championship started from the year 1952. The new body, Ama¬teur Kabaddi Federation of India (AKFI) came in to existence from the year 1972 affiliated to Indian Olympic Association (IOA) with a view to popularize the game in India & neighboring countries of Asia. After formation of this body, Kabaddi took a new shape and National level competitions started for Junior and Sub-junior boys & girls also


The 1st Asian Kabaddi Championship was held in the year 1980 and was included as a dem¬onstration game in the 9th Asian Games, New Delhi in the year 1982.


The game was included in the South Asian Federation (SAF) games from the year 1984 at Dacca, Bangladesh. Kabaddi was included as a discipline in the 11th Asian Games Beijing 1990 and India won the lone Gold Medal of Kabaddi in the 11th Asian Games Beijing 1990. India is the reigning champion in the succeeding Asian Games held in Hiroshima 1994, Bangkok 1998, and Busan 2002 & recently at Doha 2006 and created history in Indian sports by winning five consecutive Gold medals in the Asian Games so far.


1st World Cup of Kabaddi was organised in 2004 at Mumbai (India), India won the First World Cup by beating Iran in the finals. The second World Cup was held Panvel (India) in 2007 and India once again became Champion.


The First Asian Women Championship was held at Hyderabad in 2005 and India won the Gold Medal. Women Kabaddi was included for the first time in the South Asian Games held in Colombo, Sri Lanka in 2006.


For the first time in the history of Asian Games a separate indoor stadium was built for Kabaddi competition and training in the 15th Asian Games held at Doha [Qatar] 2006. The training/ warming up courts and main field of play was made up of puzzle mats of Korean make. The main field of play was equipped with a giant public screen, which displayed replays and the running score. Two ‘Tissot’ plasma scoreboards, info terminals for the presentation crew, the ceremony crew and the media were provided.


The 15th Asian Games Doha provided an excellent opportunity to showcase Kabaddi to the Europeans and Australians who were in great numbers in organizing the Asian Games. A good many spec¬tators belonging to European countries, USA, Australia, Western Asia, and the Mediterranean countries, who saw the Game for the first time, were very impressed with the simple rules and the thrill of the sport and desired to introduce the sport in their countries. This has given Kabaddi very good and positive exposure for its future development in the continents of Europe, USA, Australia and Africa.


Kabaddi was included in the 2nd Asian Indoor games held at Macau from 25th October to 3rd November 2007. Once again India Won the Gold Medal. Kabaddi Men & Women both was included in 1st Asian Beach Games being hosted by Indonesia in 2008 at Bali, India Won Both the Gold Medals of Men & Women Events.


There has been a gradual but significant change in the trends of the game since the past 50 years. What was once considered a game of brawn is not so now. The introduction of mats, shoes, new tech¬niques & changes in rules has made the sport more interesting and advantageous to skilled players who are now able to defeat heavier players with better skills & techniques.

boxing information

 striking, in which two opponents face each other in a fight using at least their fists, and possibly involving other actions such as kicks,...